And if any two mods happen to change these same important files, even if they do complete different things with them, the mods cannot be used together. There's a core file with a ton of random settings. Anything related to map spawning or adding new planets is in a file. All displayed text is basically in one file. There are a few specific files that almost any gameplay mod will need to change. Sins mod stacking does not work well with small mods. Or at least are more committed into keeping something they worked on for years up and running with each update.Ģ. It takes a lot more organization and dedication to make a big Total Conversion mod, so the modders with the ambition to make these are in it for the long haul. Eventually the creators get bored and leave. As mentioned, Sins has had plenty of smaller mods over its history. Its not bad due to massive number of mod packs for these games but still odd.ġ. Thanks! I'm not certain why certain modded games go in this direction, Stalker, Warband, Empire at war, sins of a solar empire etc. Originally posted by Wilshire:Looking at moddb this all makes sense, I just wanted to make sure there wasn't something important but less obvious that I was missing.
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